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What is Linear Editing
In the past you had to edit linear. The simplest form of linear editing is called assemble editing or deck to deck. This is when you copy the "good" parts of a tape over to a new tape and repeat the same process until the whole program is finished.
A/B roll editing is when you edit from two or more video sources. An A/B roll system often includes a digital mixer, to let you cut, fade, dissolve and wipe from source A to source B.
Non-Linear is definitely the way to go. Anything
you could do on an old fashioned linear system can be done better and cooler
with NLE. The only instance you may have to use linear system is probably
producing news programs where you have to finish it really fast and don't
need any effects.
Linear Editing consists of three main categories:
1. In-Camera Editing: Video shots are structured in such a way that they are shot in order and of correct length. This process does not require any additional equipment other than the Camcorder itself, but requires good shooting and organizational skills at the time of the shoot.
2. Assemble Editing: Video shots are not structured in a specific order during shooting but are rearranged and unneeded shots deleted at the time of transferring (copying). This process requires at the least, a Camcorder and VCR. the original footage remains intact, but the rearranged footage is transferred to a new tape. Each scene or cut is "assembled" on a blank tape either one-at-a-time or in a sequence.
3. Insert Editing: New material is recorded over existing footage. This technique can be used during the original shooting process or during a later editing process. Since the inserted footage is placed over the unwanted footage some of the original footage is erased.
Linear video editing is the process of selecting, arranging and modifying the images and sound recorded on videotape whether captured by a video camera, generated from a computer graphics program or recorded in a studio. Until the advent of computer-based non-linear editing in the early 1990s "linear video editing" was simply called “video editing.”

Television was primarily a live medium until the introduction of videotape.
The function of shot edits, were, in live television production, performed
by switching from among two or more cameras. This was (and is) accomplished
using a video switcher, an electronic device capable of handling two or more
synchronized video inputs and combining them into a video output. A switcher
can be used to perform cuts between video sources, or any number of longer
transitions, such as wipes, fades and dissolves, with multiple sources.
Actual live television is still basically produced in the same manner as it
was in the 1950s (although transformed by myriad technical advances). However,
the only way of airing the same shows again (and again...) before videotape
was introduced was by filming shows using a kinescope (essentially, a video
monitor paired with a movie camera). However, kinescopes (the films of television
shows) suffered from various sorts of picture degradation, from image distortion
and apparent scan lines to artifacts in contrast and loss of detail. Also,
kinescopes had to be processed and printed in a film laboratory, making them
somewhat dicey for broadcasts delayed for different time zones.
So, the primary motivation for the development of videotape was as a short-
or long-term archival medium. Only after a series of technical advances spanning
decades did videotape editing finally become a viable production tool on a
par with film editing.
The first widely-accepted videotape in the United States was 2 inches wide
and travelled at 15 inches per second. To gain enough head-to-tape speed,
four video recording and playback heads were spun on a head wheel across most
of the 2-inch width of the tape. (Audio and synchronization tracks were recorded
along the sides of the tape with stationary heads.) This system was known
as Quad, for quadruplex recording. See 2 inch Quadruplex videotape.
The resulting video tracks were slightly less than a ninety-degree angle (considering
the vector addition of high-speed spinning heads tracing across the 15 inches
per second forward motion of the tape).
Originally videotape was edited by physically cutting and splicing the tape,
in a manner similar to film editing. This was an arduous process and not widely
performed. When it was used, the two pieces of tape to be joined were painted
with a solution of extremely fine iron filings suspended in carbon tetrachloride.
This exposed the magnetic tracks, so that they could be aligned in a splicer
designed for this task. The tracks had to be cut during a vertical retrace,
without disturbing the odd-field/even-field ordering. The cut also had to
be at the same angle that the video tracks were laid down on the tape. Also,
since the video and audio read heads were several inches apart, it was not
possible to make a physical edit that would appear correct in both video and
audio. The cut was made for video and a portion of audio then re-copied into
the correct relationship (the same technique as for editing 16mm film with
a combined magnetic audio track).
The disadvantages of physically editing tapes were many: edited tapes could
not be reused (in an era when videotapes frequently were, because of their
high unit cost); the process required great skill, and often resulted in edits
that would roll (lose sync); and, each edit required several minutes to perform.
The television show Rowan & Martin's Laugh-In was the first and possibly
only TV show to make extensive use of this method.
A system for editing Quad tape "by hand" was developed by the 1960s.
It was really just a means of synchronizing the playback of two machines so
that the signal of the new shot could be "punched in" with a reasonable
chance at success. One problem with this and early computer-controlled systems
was that the audio track was prone to suffer artifacts (i.e. a short buzzing
sound) because the video of the newly-recorded shot would record into the
side of the audio track. A commercial solution known as "Buzz Off"
was used to minimize this effect.
For more than a decade, computer-controlled
Quad editing systems were the standard post-production tool for television.
Quad tape involved expensive hardware, time-consuming setup, relatively long
rollback times for each edit and showed misalignment as disagreeable "banding"
in the video. That said, it should be mentioned that Quad tape has a better
bandwidth than any smaller-format analogue tape, and properly handled could
produce a picture indistinguishable from that of a live camera.
When helical scan video recorders became the standard it was no longer possible
to physically cut the tape. At this point video editing became a process of
using two video tape machines, playing back the source tape (or raw footage
) from one machine and copying just the portions desired on to a second tape
(the edit master ).

A Sony BVE-910 linear editing
system's keyboard
The bulk of linear editing is done simply, with two machines and a device
to control them. Many video tape machines are capable of controlling a second
machine, eliminating the need for an external editing control device.
This process is 'linear', rather than non-linear editing, as the nature of
the tape-to-tape copying requires that all shots be laid out in the final
edited order. Once a shot is on tape, nothing can be placed ahead of it without
overwriting whatever is there already. If absolutely necessary material can
be inserted by copying the edited content onto another tape, however as each
copy introduced generation-produced image degradation this is not desirable.
One drawback of early video editing technique was that it was impractical
to produce a rough cut for presentation to an executive producer. Since executive
producers are never familiar enough with the material to be able to visualise
the finished product from inspection of a decision list, they were deprived
of the opportunity to voice their opinions at a time when those opinions could
be easily acted upon. Thus, particularly in documentary television, video
was resisted for quite a long time.
Video editing reached its full potential in the late 1970s when computer-controlled edit suite controllers were developed, which could orchestrate an edit based on an edit decision list (EDL), using timecode to synchronize multiple tape machines and auxiliary devices. The most popular and widely used computer edit systems came from Sony, Ampex and the venerable CMX. Systems such as these were expensive, (especially when considering auxiliary equipment like VTRs, video switchers and graphics generators) and were usually limited to high-end post-production facilities.
Jack Calaway of Calaway Engineering was the first to produce a lower-cost,
PC-based, "CMX-style" linear editing system which greatly expanded
the use of linear editing systems throughout the post-production industry.
Following suit, other companies, including EMC and

Strassner Editing Systems
Strassner Editing Systems, came
out with equally useful competing editing products.
While computer based non-linear editing has been adopted throughout most of
the commercial, film, industrial and consumer video industries, linear video
tape editing is still commonplace in television station newsrooms, and medium-sized
production facilities which haven’t made the capital investment in newer
technologies. News departments often still use linear editing because they
can start editing tape and feeds from the field as soon as received since
no additional time is spend capturing material as is necessary in non-linear
editing systems.

